

Alchemists may also consider sticking to this one – initially as an early game convenience, but later on they can have incredible critical hit chance reliably so they profit from that 100% damage bonus like no one else. As the payoff is immense, all the swordsmen want to invest here their very first ability point gained. Of course, nothing prevents you from combining both techniques and swordsmanship to reach the ultimate melee prowess – that's the way to go, actually. Not to mention the amount of time it takes to earn them. And those would require you to spend 2 ability slots instead of just one. Unlike other generic skills, they provide many times more than they cost – Cat School, for example, gives as much damage as about 8 ability points spent in the Swordsman tree.

It's better to pass on this one.Ĭat School Techniques: now, techniques are the huge exception here. Yet the ability point spent here occupies an entire slot (which will soon become a very bad thing) and doesn't really lead to anything greater. When compared with some other vitality boosting abilities (or just plain defensive ones), the return to investment ratio here is rather decent, especially at the start of the game. Survival Instinct: same as above logic applies.


Oh, there's also the stamina component of this ability but it's too small to be considered – gives only twice as much as any of the skills in the Sign tree but without any additional benefits (sign enhancement, tree progression). Which isn't exactly welcome as some skill trees (Alchemist, I'm looking at you!) don't even play that well until you reach past the necessary threshold. Since you need to accumulate a mass of points to unlock the access to the higher tiers of your skill trees, each point spent on the generic skills delays that for the time mentioned. Rushing the main plot does accelerate the process, of course. Not to mention that Witcher 3 is a very long game and, if you are thorough with it, you will gain ability points once every three hours or so. And while one ability point might not seem that much of an investment, don't forget that you also need to spend an entire ability slot on this and those are much more precious. So, as long as you stock up on alcohest (which isn't even that expensive – just 25 crowns a pop, not to mention you'll find plenty of it in the random loot), you can still rest to regen quite effectively. Sure, meditation ceases to replenish your vitality there, yet it still recharges your Swallow potion. Sun and Stars: seems like a nice early game option for the last two difficulties but, in truth, it isn't that great.
